


Users have more control over the V-Ray Bake than ever before. They can go beyond rendering by post-processing renders inside the new V-Ray Frame Buffer, and they can benefit from fast interactive rendering on any CPU configuration. Now, artists and designers have more control over the light bake parameters to adjust scene lighting to their preference.

V-Ray 5 for Unreal brings users more precision, faster workflows and better compatibility with V-Ray 5 applications. At the same time, connection to the original materials from V-Ray for 3ds Max, Maya and SketchUp is never lost, so they can be called up when users are ready to render photorealistic images. It can automatically convert V-Ray lights and materials into reliable real-time equivalents that can also be edited through a familiar workflow. V-Ray for Unreal is a plug-in for Unreal Engine that allows architects and designers to import V-Ray scenes from 3ds Max, Maya, and SketchUp directly into Unreal Engine to create immersive real-time experiences.
